> For the complete documentation index, see [llms.txt](https://clunk.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://clunk.gitbook.io/docs/undefined/quickstart.en.md).

# English quickstart

Sign in, get a public asset, and run your first Clunk inspection

You do not need to configure an agent before trying Clunk. Start in the web app: get an asset from the marketplace or inspect a GLB/glTF file you already have.

{% hint style="success" %}
During the current beta, every published marketplace asset is free. You only need to sign in; Clunk does not ask for a card or bank account, and payments are not being accepted.
{% endhint %}

{% stepper %}
{% step %}

## 1. Sign up and review consent

Open [Sign up](https://clunk.games/signup) and continue with an available sign-in provider. Clunk does not create or store a separate Clunk password.

After OAuth, review the [Terms](https://clunk.games/terms) and [Privacy Policy](https://clunk.games/privacy) once when Clunk asks. The workspace pages open after this consent step.
{% endstep %}

{% step %}

## 2. Choose and download an asset

Open the [asset marketplace](https://clunk.games/marketplace) and filter by name, format, or theme. On a product page you can rotate a 3D model, tile a texture preview, or inspect a sprite-sheet frame grid.

Select **Get**. If you are signed out, Clunk sends you to [Sign in](https://clunk.games/login) and returns you to the product. During the beta, signing in unlocks every published asset, including assets whose future access may depend on a subscription.
{% endstep %}

{% step %}

## 3. Put the file in your game

Follow the product page's engine instructions. A GLB can be loaded with Three.js `GLTFLoader` or React Three Fiber `useGLTF`. Godot projects can import a file from the project folder; Unity may need a glTF importer such as glTFast.

Importers and required extensions vary by file, so keep the product page and your engine's current documentation together when you integrate an asset.
{% endstep %}

{% step %}

## 4. Inspect or create your own file

Use [Asset inspection](https://clunk.games/app) for a GLB or glTF file. The file is opened in the browser; Clunk stores the file fingerprint and inspection result rather than the raw upload.

Use [Asset Studio](https://clunk.games/studio) to create one of the four web choices: a 2D image, 3D model, sprite sheet, or animation clip. See [Asset creation](/docs/undefined/create.md) for what each choice actually produces.
{% endstep %}
{% endstepper %}

## Usage

A successful stored creation or inspection uses one run. Failed or refused work is not charged, and the same request is recorded once. A new account receives 25 runs at signup and 30 more each month. Image creation is limited to 8 images per workspace per day; the limit reopens at the next Korea-time day boundary.

See the [dashboard](https://clunk.games/dashboard) for the remaining runs and image allowance.

## Continue

* [Asset marketplace](/docs/undefined/marketplace.md)
* [Asset creation](/docs/undefined/create.md)
* [Asset inspection and safe revision](/docs/undefined/inspect.md)
* [Kits and my bundles](/docs/undefined/kits.md)
* [Troubleshooting](/docs/undefined-1/troubleshooting.md)

For agent setup, use the separate [MCP connection guide](/docs/undefined-2/clients.md). Local stdio is a developer path for files that exist on your own computer; it is not a prerequisite for the web quickstart.


---

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